The final process for the 'Gohan Buu' model was to add the mapping.
First, I created multiple 300 x 300 pixel JPEG images in Adobe Photoshop that I would use in 3D Studio Max as the materials. I needed the skin, orange top, blue top, black arm guard, yellow arm guard, trousers, ankle guard and shoe materials.
I then when into Max and began adding the materials to the desired faces on the model.
I also needed to created maps for the eyes so that when I animated the model I could maneuver them to make the character look different ways.
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