Wednesday, 12 February 2014

Villain - Gohan Buu [Part 4 - Body Mapping]

The final process for the 'Gohan Buu' model was to add the mapping.

First, I created multiple 300 x 300 pixel JPEG images in Adobe Photoshop that I would use in 3D Studio Max as the materials. I needed the skin, orange top, blue top, black arm guard, yellow arm guard, trousers, ankle guard and shoe materials.

I then when into Max and began adding the materials to the desired faces on the model.

I also needed to created maps for the eyes so that when I animated the model I could maneuver them to make the character look different ways.






No comments:

Post a Comment