Now that I had created the main torso of the body and the head, I began adding the rest of the figure. I needed to create the legs, hands, fingers and boots.
All the aspects were pretty simple to create as I just extruded the faces for the legs and made sure that the sections were eligible for knee joints and ankle joints so that animating the figure would not bring up any issues.
The hands were pretty similar but once I had extruded the palm of the hand I then needed to rotate and move the face that would then extrude into the thumb. I also needed to slice the remaining face into four faces for the fingers to be extruded from. I am happy with the result of the hands as I think they look good once the 'Turbo-smooth' modifier has been applied and am hoping that they will animated sufficiently.
The modelling process for this model is complete and now I will start to add the materials in the next post.
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