Friday, 21 February 2014

Hero #1 - Future Trunks [Body Modelling]

Once I had finished modelling the head of 'Future Trunks', I then began modelling the body.

This involved many challenges throughout the entire process and here I will address these. The first challenge was that I could not find the perfect blueprint to use as references for the model, but I did come across an existing 3D model of the character. I decided that I would import him into my newly made file and use it as references for my own. The existing model was not posed in the 'Da Vinci' style that I wanted, so when creating the arms I tried to make them as best as I could.

The process started by creating a box and positioning it so the center line ran level with the center line of existing model.





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