Thursday, 6 February 2014

Villian - Gohan Buu [Part 1 - Body Modelling]

I wanted to practice modelling one of the characters for my animation to understand the techniques that I could use and learn throughout the process.

Because there would be a lot of movement for the character, I needed to create parts of the body seperate; head, torso, hands, legs and feet.

Gohan Buu
I began by creating a plane with a map of the character for reference. Then I created a box that span from the armpit to the characters waist. I then split it in half so I could add the 'Symmetry' modifier to allow me to create the character quicker and everything would be the same on both sides.

I followed the lines of the reference plane to create the torso and then extrude the arms. This then allowed me to mess around with the vertex on the box to make the character 3D.



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