I first created a sphere. Then all the process involved was following the reference plane again much like I did for the torso, and then extrude the tentacle on top of the characters head. The head took more time to create than the torso, because I had to make sure the face looked right and all parts of the face matched.
As you can see, once I had the basic head shape I then began using the 'Cut' tool to add the specific lines to the face and this deformed the face so that it was not smooth.
Now that I had completed the facial features of the head I extruded the antenna on the top of his head in sections so that I was able to produce the curve I wanted.
The last piece to do for the head was then to add the 'Turbosmooth' modifier so that the surface was completely smooth and would look a lot better after the mapping process.
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