Thursday, 6 February 2014

Villian - Gohan Buu [Part 2 - Head Modelling]

I had now got the torso of 'Gohan Buu' to how I wanted. I now began to create the head of the character.

I first created a sphere. Then all the process involved was following the reference plane again much like I did for the torso, and then extrude the tentacle on top of the characters head. The head took more time to create than the torso, because I had to make sure the face looked right and all parts of the face matched.

As you can see, once I had the basic head shape I then began using the 'Cut' tool to add the specific lines to the face and this deformed the face so that it was not smooth.

Now that I had completed the facial features of the head I extruded the antenna on the top of his head in sections so that I was able to produce the curve I wanted.

The last piece to do for the head was then to add the 'Turbosmooth' modifier so that the surface was completely smooth and would look a lot better after the mapping process.






No comments:

Post a Comment