For this scene, I wanted to capture the villain running. One of the scenes in the animation involves both characters charging towards one another and I wanted to include two different motions for the characters; running for the villain and flying for the hero.
For the villain's scene, what I did was create an animation layer for the rig and then go into the settings. I then added a CATMotion Preset of a Character Run. This then produced a running motion for the rig and because I had used the 'Skin' modifier on the mesh, it was moving simultaneously with the rig. I then edited the motions so that the arms did not swing as much and the whole body posture was leaned over and closer to the floor so that it looked like a faster run.
I am pleased with the final render. I only wanted to capture the legs and waist so that the movement of the character was the focal point for the clip.
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