I decided that I would render the energy blast again, that I previously created a few weeks back. I wanted to render another angle of the blast and to add in a few other effects to the scene that I forgot to include in the first render.
The effects I included into the scene this time around were the super spray for the energy blast in the center of the screen and the ground to discintergrate around the blast as it increased in size. The super spray was pretty simple as after the last render it was already in the scene so I just changed the emit points on the timeline so that it fit better with the new animation of the energy blast.
The effect for the ground was a little more complicated, as I had to duplicate the floor and 'ProBoolean' one of them with a similar sized 'energy blast' sphere. I then program the first floor with no indentation in to be on screen until the blast appears, then it dissappears and the new ground with the dent is now in the shot, and gradually increases in size simultaneously with the blast. I believe these effects give the scene that much more effect to the blast and once I add the remaining effects in After Effects then it will look exactly how I want it to.
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